Wednesday, November 19, 2025

sprint 6



this sprint I was tasked with completing a model rig and animations for a guide character to be added to the game. The character is a traffic cone with arms legs and a face so I after being given the cone I started by making the rest of the pieces I needed.


The animations I needed for this character were a pop up, an idle with talking and without, a wave, and a tuck back in.


My favorite animation I did for this character was the tuck in animation where the cone jumps up spins around and tucks in all of his limbs. I think this looks the most successful and it has had the most positive reactions from others.


I really like how all of these animations turned out but my favorite one was the tuck in. I think this was by far the most successful one out of the set. It is a pretty quick animation but it looks good and I think it will be very satisfying in the game. 


Last but not least I made an animation reel off all of the animations put together so that my producer can present it in class. I like how this looks and I'm glad I have it because this rendering could be good to use in the future for my resume.


Thursday, November 6, 2025

Sprint 5



For this sprint I started off by listening to the ideas that my designer had for a gun pickup item that could be in the game. Based on his ideas I created these ten sketches to help narrow down the look we were going for. I went for as much variety as possible in these sketches to give my designer options and in the end he liked a mix of two of them so I think it worked well.


After I got the final idea that we wanted I drew out a concept sketch of how the final prop would look and got approval on that so I could get ready to model.


This model took me a little bit longer than I would have liked, It took me a second to get back into the groove of using maya and modeling as I haven't done either this semester. After a couple of tries and revisions I got it to a place where both me and my producer were happy with it.


finally I rigged and animated the object into a sort of idle animation so the player can notice it at pick it up. Overall the rig was the hardest part of this project, I think I will like rigging with a little more practice but for now it is still mostly a mystery to me. 


lastly I re-exported some of my previous drawings so they could be placed into the middle of the gun pickup model so the player can have a preview of which gun they are picking up before they grab it.


 

sprint 6

this sprint I was tasked with completing a model rig and animations for a guide character to be added to the game. The character is a traffi...