Thursday, October 23, 2025

sprint 4

 


This sprint had a bit of difficulty for me which led to not getting as much done as i have on average but I think i still did well with the circumstances at hand. I started off by drawing the slingshot leg and all of the assets that go with it. After a bunch of sketches my producer and designer picked this design and I think it fits very well into our game.


For this leg there are a lot of moving parts. there is the lightning in the chamber that was a separate image sequence I added on top of this animation, the refill of the chamber which was a simple semi transparent layer, and the energy orb that is getting shot out of the cannon.


for this model there is also the little arms at the end of the rig that are animated individually. all of this together gives the shooting animation a level of detail that makes it look really nice.


Just like the other gun legs this leg has a deploy, idle, shoot, and un-deploy animations. Even though there is the same amount of animations I think the ones for this leg were much more in depth and they look very detailed



I think the most difficulty I had in this animation process was with the shoot animation. There was so many moving parts during it that I had to go back through many times on each of the layers to make sure it was all matching up and each layer was following the leg movement properly.


finally for this sprint I finished off by compiling all of my animations into a single video to allow my producer to show it off well in the sprint review. It was helpful to see more clearly how each animation flowed into each other.


Tuesday, October 7, 2025

Sprint 3



For this sprint my main goal was to finish off all the 2d animations that will be needed in this game. I think this went pretty well and was a reasonable goal to push me to finishing more cards this sprint than in the last one. 


I started off by drawing the machine gun leg as well as drawing a short animation to be used when the gun was firing. My producer and designer really liked these and had minimal touch ups to be made before I could get into rigging this model. 


The rig for this model went very smoothly. It was very similar to the previous gun leg I had done so I think what I learned from making that one really helped me out here. The only complicated part about this rig is the firing animation which has a gif of the bullets firing as seen above attached to the top of the rig so it can be seen during the animation.


The animations that were needed for this rig are the deploy, idle, shoot, and un-deploy animations. Since there was only four animations to make it went by pretty quick.


overall I think these animations were easier to do than the previous ones because I had the timing and feel of what the producer and designer wanted for them already. The only edits that needed to be made were based around the shooting affect that we were going for here. Since this is a 2d model and cant spin we had to make that affect with vibration and transparency.


Next I got started on the sniper leg to round out the 2d animations on this game. This one is the most different from the others so it was fun to play around and see what looked good.


The rig for this model was a little more tricky than the last one because of some buggy system problems but after a couple attempts I got it and I think this one turned out just as good as the others.


For this model we had the deploy, idle, shoot and un-deploy just like the rest of the gun legs. I had slightly more of a difficult time getting the look right on this one because its a weapon that only shoots once at a time and it needs to look clean and loop as it goes.


I had the most fun with the shooting animation because it has a very cool effect that I created by warping the shooting frames to make it look like a sniper bullet.


Overall this sprint went super well and I am really proud of what I got done. I'm also excited to see what I can start working on next with the 3d animations in this game.

sprint 6

this sprint I was tasked with completing a model rig and animations for a guide character to be added to the game. The character is a traffi...