Thursday, October 23, 2025

sprint 4

 


This sprint had a bit of difficulty for me which led to not getting as much done as i have on average but I think i still did well with the circumstances at hand. I started off by drawing the slingshot leg and all of the assets that go with it. After a bunch of sketches my producer and designer picked this design and I think it fits very well into our game.


For this leg there are a lot of moving parts. there is the lightning in the chamber that was a separate image sequence I added on top of this animation, the refill of the chamber which was a simple semi transparent layer, and the energy orb that is getting shot out of the cannon.


for this model there is also the little arms at the end of the rig that are animated individually. all of this together gives the shooting animation a level of detail that makes it look really nice.


Just like the other gun legs this leg has a deploy, idle, shoot, and un-deploy animations. Even though there is the same amount of animations I think the ones for this leg were much more in depth and they look very detailed



I think the most difficulty I had in this animation process was with the shoot animation. There was so many moving parts during it that I had to go back through many times on each of the layers to make sure it was all matching up and each layer was following the leg movement properly.


finally for this sprint I finished off by compiling all of my animations into a single video to allow my producer to show it off well in the sprint review. It was helpful to see more clearly how each animation flowed into each other.


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